﻿using System;
using System.Collections.Generic;
using System.Text;

namespace Survivor.src
{
    interface IManager<T>
    {
        void AddChild(T child);
        bool RemoveChild(T child);
        void Draw(double dt);
        void Init();
        void Load();
        void Update(double dt);
        void Stop();
        bool isRunning();
    }
}
